RP System rebirthed update

3 min read

Deviation Actions

Darkskinwolf's avatar
By
Published:
654 Views

I been wanting to bring my Rp system back up, really miss other peoples OC's in my storyline during the heat X3. But yea, did some changes, took lots away and made things pretty simple now, still thinking of more changes and how ima do things when i really want this to be ready. So yep, hope there are some RPers out there! Note me if your interested X3



(LV) Lv of Character

(PIC) Picture of Character

(HP) Health Bar for Characters HP, if HP Reaches 0, Character becomes unusable until HP is regained.

(SE) Spiritual Energy is what keeps you immune to stat reduction and gives a bonus to certain stats depending on the Class of character.

(A) Attack

(D) Defense

(SA) Special Attack

(SD) Special Defense

(D) Dexterity

 

The new system is now being all done with Bars now, simple keeping the bars from falling to the point they have nothing in it, if that’s done, It increases the amount of RP points given at the end of RPs. These bars decrease upon RP so keep an eye on them and try to learn your class of character to keep them strong where it counts.

 

Store

120 (HP)

40 (SE)

10 (A)

10 (D)

15(SA)

15(SD)

15(D)

 

CHARACTERS

Class of Character: Before I put your character into my story we must talk about your character, I will ask questions about them to determine a decision on if your charter is a Tank  , Control or  Aid based character. Class must be determined because there are some areas that make certain characters useable and some not. You may have up to 5 characters.

Tank: Can grab the Attention of targets more easier. Decreases overall stat reduction by 70%. A Tank is given a Attack and Defense Stat Reduction resistance chance of 50%.

Control: Can hinder targets, causing status problems to targets, depends on method used. Increases Damage output if Dexterity is half full or more. A Control is given a Attack, Special Attack and Dexterity stat resistance chance of 40%

Aid: Ranged or Magic like spells have more effect than what they offer. Increases Damage ,Equip and Healing effects if Special Attack and Special Defense are half full or more. If healing is performed during Rp on a character, that characters overall stats will be regained some, strongly and mainly in the HP Bar.

 

 

STORE CHANGES

   Stats
---------
RP Spirit - 40 RP points (Raises ones Spiritual Energy)

RP Zinc - 15 RP points (Raises ones Special Defense.)


RP Calcium - 15 RP Points (Raises ones Special Attack.)

RP Carbos - 15 RP points (Raises ones Speed.)

RP Iron - 10 RP Points (Raises ones Defense.)

RP Protein - 10 RP points (Raises ones Attack)

RP Branch - 130 RP points (Raises a certain stat of all your party members highly)


Levels
----------
Roleplay Pill - 150 RP Points (Raises ones Level By 1)
Roleplay Capsule -250 RP Points (Raises ones level by 3)
Roleplay Injection - 400 Rp points (Raises ones level by 5)

© 2014 - 2024 Darkskinwolf
Comments1
Join the community to add your comment. Already a deviant? Log In
HollowFactor's avatar
Sure as long as we are kicking ass and making babies we all good XD LMAO